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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Nullarbor
C C P C C P Alliance
931

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Posted - 2014.11.14 14:14:08 -
[1] - Quote
I will update this post as soon as we have this ready for testing on Singularity. Saturday morning is our current estimate.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Nullarbor
C C P C C P Alliance
931

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Posted - 2014.11.14 14:24:03 -
[2] - Quote
Querns wrote:Amazing. This has been something that has been missing from eve for a long time. I approve mightily.
However, you must understand what you have unleashed. The inch-mile scenario here is basically guaranteed! I hope you're prepared to weather the inundation of requests for analog joystick support.
(i'd buy one for eve)
Joystick support is not a big leap, we will have a look into this if the testing goes well.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Nullarbor
C C P C C P Alliance
931

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Posted - 2014.11.14 14:25:52 -
[3] - Quote
Tippia wrote:How do you handle the precision of this and any client-server mismatches?
After all, we're still looking at a 1Hz simulation, and I'd imagine that the client will end up showing movements that aren't actually happening in the server simulation between those ticks (at least not in any way that makes the slightest bit of difference to the world).
There is some blending going on, but nothing you should notice, EVE still ticks at 1Hz but the controls feel responsive and actually a bit more like flying in space than they currently do.
Proof is in the pudding though, try it out tomorrow and let me know.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Nullarbor
C C P C C P Alliance
932

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Posted - 2014.11.14 14:31:27 -
[4] - Quote
Captain StringfellowHawk wrote:besides WASD for moving around.. What will be throttle control... It will be wierd as hell having to click little +/- on the UI with the mouse... Is their a way to incorporate some keys for the speed attribute? I know the game shows +/- for accel /deccel but I have never actually had it do anything ingame other then flash "Please wait" on my screen. That will be a big thing where it concerns ceptor pilots etc.
I have fixed this up too so it actually accelerates your ship, even from completely stopped.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Nullarbor
C C P C C P Alliance
932

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Posted - 2014.11.14 14:34:50 -
[5] - Quote
Caiman Graystock wrote:Noriko Mai wrote:Of course with changeable shortcuts. UP must point your nose down. Please make sure this is taken into account, CCP.
You can bind the keys however you like.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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CCP Nullarbor
C C P C C P Alliance
954

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Posted - 2014.11.14 15:06:46 -
[6] - Quote
Ronen Osden wrote:Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up".
No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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